
Building overhead camera systems in Commodore 64 BASIC
Hacker News·2h·ibobev
A detailed breakdown of how to implement scrolling map views and camera controls on the C64 using BASIC—the kind of foundational graphics technique that powers countless retro games. Useful reference for anyone working with constrained hardware or interested in how classic game engines solved spatial rendering problems.
Original story
Read the original on Hacker NewsRelated stories
AI
Moltnet: self-hostable chat network built for agent-to-agent communicationHacker News Show HN·8m·apresmoi

Open source
Rare IBM System/360 archival footage surfaces on storage architectureHacker News·8m·DaiPlusPlus

AI
Mneme HQ lets you codify architectural rules directly in your repo for AI coding agentsHacker News Show HN·8m·Tval
AI
Claude Usage Tray puts Claude Code rate-limit status in your Windows system trayHacker News Show HN·8m·JosephZeng